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| <script setup> import { onMounted, reactive, ref, toRefs } from 'vue' import { Color, Scene, WebGLRenderer, } from 'three' import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js' import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader' import * as THREE from 'three'; import { RGBELoader } from 'three/addons/loaders/RGBELoader.js'; //车身颜色数组 const colorAry = [ "rgb(216, 27, 67)", "rgb(142, 36, 170)", "rgb(81, 45, 168)", "rgb(48, 63, 159)", "rgb(30, 136, 229)", "rgb(0, 137, 123)", "rgb(67, 160, 71)", "rgb(251, 192, 45)", "rgb(245, 124, 0)", "rgb(230, 74, 25)", "rgb(233, 30, 78)", "rgb(156, 39, 176)", "rgb(0, 0, 0)"] // 车身颜色数组 const loader = new GLTFLoader() //引入模型的loader实例 const defaultMap = { x: 510, y: 128, z: 0, }// 相机的默认坐标 const map = reactive(defaultMap)//把相机坐标设置成可观察对象 const { x, y, z } = toRefs(map)//输出坐标给模板使用 let scene, camera, renderer, controls, floor, dhelper, hHelper, directionalLight, hemisphereLight, grid // 定义所有three实例变量 let isLoading = ref(true) //是否显示loading 这个load模型监听的进度 let loadingWidth = ref(0)// loading的进度
//创建灯光 const setLight = () => {
}
// 创建场景 const setScene = () => { scene = new Scene() // 设置背景颜色为白色 scene.background = new Color(0xffffff); scene.environment = new RGBELoader().load('src/assets/textures/equirectangular/venice_sunset_1k.hdr'); scene.environment.mapping = THREE.EquirectangularReflectionMapping; renderer = new WebGLRenderer({ antialias: true, }) renderer.setSize(innerWidth, innerHeight) renderer.toneMapping = THREE.LinearToneMapping; renderer.toneMappingExposure = 1; document.querySelector('.boxs').appendChild(renderer.domElement) renderer.shadowMapEnabled = true }
// 创建相机 const setCamera = () => { camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 100 ); camera.position.set( - 6.5, 2, 4 ); }
// 设置模型控制 const setControls = () => { controls = new OrbitControls(camera, renderer.domElement) controls.maxPolarAngle = 0.9 * Math.PI / 2 controls.enableZoom = true controls.addEventListener('change', render) }
//返回坐标信息 const render = () => { map.x = Number.parseInt(camera.position.x) map.y = Number.parseInt(camera.position.y) map.z = Number.parseInt(camera.position.z) }
// 循环场景 、相机、 位置更新 const loop = () => { requestAnimationFrame(loop) renderer.render(scene, camera) controls.update() }
//是否自动转动 const isAutoFun = () => { controls.autoRotate = true } //停止转动 const stop = () => { controls.autoRotate = false }
//设置车身颜色 const setCarColor = (index) => { const currentColor = new Color(colorAry[index]) scene.traverse(child => { if (child.isMesh) { console.log(child.name) if (child.name == 'Object_6') { child.material.color.set(currentColor) } } }) }
const loadFile = (url) => { return new Promise(((resolve, reject) => { loader.load(url, (gltf) => { resolve(gltf) }, ({ loaded, total }) => { let load = Math.abs(loaded / total * 100) loadingWidth.value = load if (load >= 100) { setTimeout(() => { isLoading.value = false }, 1000) } console.log((loaded / total * 100) + '% loaded') }, (err) => { reject(err) } ) })) }
//初始化所有函数 const init = async () => { setScene() setCamera() setLight() setControls() const gltf = await loadFile('src/assets/3d/2022_rolls-royce_phantom_extended_series_ii/scene.gltf') const model = gltf.scene; scene.add(model) loop() } //用vue钩子函数调用 onMounted(init)
</script>
<template> <div class="boxs"> <div class="maskLoading" v-if="isLoading"> <div class="loading"> <div :style="{ width: loadingWidth + '%' }"></div> </div> <div style="padding-left: 10px;">{{ parseInt(loadingWidth) }}%</div> </div> <div class="mask"> <p>x : {{ x }} y:{{ y }} z :{{ z }}</p> <button @click="isAutoFun">转动车</button> <button @click="stop">停止</button> <div class="flex"> <div @click="setCarColor(index)" v-for="(item, index) in colorAry" :style="{ backgroundColor: item }"></div> </div> </div> </div> </template>
<style scoped> body { margin: 0; }
.maskLoading { background: #000; position: fixed; display: flex; justify-content: center; align-items: center; top: 0; left: 0; bottom: 0; right: 0; z-index: 1111111; color: #fff; }
.maskLoading .loading { width: 400px; height: 20px; border: 1px solid #fff; background: #000; overflow: hidden; border-radius: 10px;
}
.maskLoading .loading div { background: #fff; height: 20px; width: 0; transition-duration: 500ms; transition-timing-function: ease-in; }
canvas { width: 100%; height: 100%; margin: auto; }
.mask { color: #fff; position: absolute; bottom: 0; left: 0; width: 100%; }
.flex { display: flex; flex-wrap: wrap; padding: 20px;
}
.flex div { width: 10px; height: 10px; margin: 5px; cursor: pointer; } </style>
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